Donations & Goblin Stamps

Our big list of items needed. Updated each month with bonus items

Our new Form for Requesting LCO Magic Items

Always in need of:

Below is a list of items that we will be in constant need of. Please remember that all items must be in new or as close to new as possible. If you would not want to use it at an event due to it's condition, chances are we would not either.

Make-up and costuming supplies:

What it is: How Many? Gobbies per $$ spent (receipt required)
Epic, Wolfe, Kryolan make-up (water based) lots 2:1
Make up wedges (2-3 bags) & Q-Tips lots 2:1
Latex Ears (Elf, Dark Elf, Goblin, Orc etc) 12 each 3:1
Horns of various types (by the pair of course!) 2 dozen pairs 6 3:1
adhesives for prosthetics (spirit gum, liquid latex, Pros-aide etc) lots 3:1 (more for pros-aide)
Masks of all kinds, but make sure they are functional, can you see out of them, do they fall off in a fight? 10+ 3:1 (please contact OPS before you purchase these!)
Fake jewellery for magic items. (large enough to engrave upon) lots 2:1
Cloaks, Hoods, Tunics (size XL and up) lots 5:1 for material cost plus 20 GS/hour sewing)
Belts of all lengths 40" in length minimum lots 2:1
Leather or Canvas Backpacks. Brown, Black, Green, Tan. 3+ 4:1
Leather and Canvas Belt Pouches or Shoulder Bags any non-day-glow color. pouches need to be capable of being put on a belt with a 2" wide strip. lots 4:1
Paper towels lots 2:1
Hand sanitizer and baby shampoo (great for when you have to scrub around the eyes to get dark makeup off in the shower) lots 1:1
     

Mechanical/Technical items for the weekend events

Building items/props/weapons

What it is: How Many? Gobbies per $$ spent (receipt required)
Kite string (rolls of it) any color, bonus for it being black, brown, blue, or green 2+ each 2:1
Electrical cords (outdoor with ground plug. Must have multiple plug on female end) 20' 6 5:1
Trap building supplies such as: Switches, 9V batteries, Black/Red/White electrical wire, moue traps (old fashioned snap traps), Black nylon string (spools), magnets, toy gun caps (the plastic red round ones) lots 4:1
What it is: How Many? Gobbies per $$ spent (receipt required)
Elastic cloth band material (2" wide) Black, Brown, or White please. lots 2:1
Pipe Foam Insulation 5/8" thick (1/2" inner diameter preferred) this stuff can be found at RONA and Home Depot, you can order it by the case too) lots 3:1
Open Cell Foam (2" or 2.5" thickness) [1' x 1' segments or bigger] this can be bought at fabric stores lots 4:1
Contact/Rubber/Barge Cement (bottles or tubes is appreciated) 2+ 2:1
Bolts of Cloth (Cotton or Linen is preferred) a few yards of most solid colors is good. [Red, Blue, White, Black, Blue, Green, Brown]are preferred, [Yellow, Orange] are in lower demand. 2+ each 3:1
Rubber bands (in boxes or bags of 500 or more) please do not bring in a few rubberbands and expect gobbies. 2+ 1:1
Bags of Bird Seed (no sunflower seeds or corn cob, or cracked corn) 2+ 1:1

Our Seaon 7 Fund Raiser:

Reward Levels 100+
Reward Levels Under $100

Out of Chapter Season 7 Pass.

Get 19 logistics periods! If an event overlaps your chapter event then we will compensate you with Goblin Stamps for Calgary that you can use later. $125 CDN plus PayPal Fees.


We are raising funds for monster camp! Our goal this year is to raise about $5,000 to purchase a Passenger van to shuttle players to site for events.

As well, for every $50 donation we will be adding 1 Dragon Stamp into a random draw when the fundraier is over. Example: We raise $5000 (hey, we can hope!), we will draw for 100 Dragon stamps! Once we know how many players are in the draw and how much was raised we will have 1or more draws for the Dragon Stamps. Each player will receive 1 entry per $50 donation they give (so you get 10 entries for $500 etc.).

1st Prize is 50% of the total Dragon Stamps, 2nd place is 25% of the pool and 3rd & 4th place will each take 12.5%. In case of an odd split, 1st place will take the remainder.

As well, this year we again have Bonus Magic Items that you recieve automatically at certain levels. We also have special "optional" that you can select depending on the level of donation you have.

If you donate multiple times, your TOTAL amount will be calculated for purposes of Bonus magic items. As an example: if you donate $150, then another $150 you will receive the $300 tier of rewards. If you have already been given a MI for the lower tier, it will be revoked in favour of the new tier. (This keeps Cory's brains from leaking out of his ears when people donate multiple times).

All MIs will have an "Expiration date of March 31, 2019" and will be in your envelopes for the April event. (again, this make it easier to get the MIs out in a batch after all donations are in). When the MI system changes over to "Logistical periods" items will switch over as well.

Donation Reward
$20 =200 Goblin Stamps
$25 =250 Gobbies plus Back Blanket previous 3 events and Monthly Blankets (NEW PLAYER BONUS)
$40 =600 Goblin Stamps +T-Shirt (this can be added on to any other package)
$100 =1000 Goblin Stamps +2 Magic Item Picks for Calgary Members
$150 =1500 Goblin Stamps +3 Magic Item Picks for Calgary Members
$200 =2000 Goblin Stamps +4 Magic Item Picks for Calgary Members
$250 =2500 Goblin Stamps +5 Magic Item Picks (pick 1 bonus)
$300 =3000 Goblin Stamps +6 Magic Item Picks (pick 2 bonus)
$400 =4000 Goblin Stamps +8 Magic Item Picks +T-shirt (pick 1 optional)
$500 =5000 Goblin Stamps +10 Magic Item Picks +T-shirt (pick 1 optional)
$750 =7500 Goblin Stamps +15 Magic Item Picks +T-shirt (pick 2 optional)
$1,000 =10000 Goblin Stamps +20 Magic Item Picks +T-shirt (pick 2 optional)

 

These items are bonus items you receive for above levels. These items are added in automatically. For the Enchant item, please fill out the form below and let Cory know what spell effect you want on the item.

$100 Enchant Item Lvl 1-4 3x Ever  
$150 Enchant Item Lvl 1-6 3x Ever  
$200 Enchant Item Lvl 1-6 3x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season.  
$250 Enchant Item Lvl 1-6 3x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season. Rebirth x1 (lasts until used or 1 season)
$300 Enchant Item Lvl 1-6 3x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season. Rebirth x1 (lasts until used or 1 season)
$400 Enchant Item Lvl 1-6 3x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season. Rebirth x1 (lasts until used or 1 season)
$500 Enchant Item Lvl 1-8 3x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season. Rebirth x1 (lasts until used or 1 season)
$750 Enchant Item Lvl 1-9 3x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season. Rebirth x1 (lasts until used or 1 season)
$1,000 Enchant Item Lvl 1-9 5x Ever Refreshed Magic Shield, E Shield, W Shield, P Shield for 1 season. Rebirth x1 (lasts until used or 1 season)

 

Here is the list of Optional Magic Items you may choose from.

$250 Sorcerous Triage 2/day Trap Avoidance 2/day Spell Swap 2/day Rechage Prowess 1/day
$300 Sorcerous Triage 2/day Trap Avoidance 2/day Spell Swap 2/day Rechage Prowess 1/day
$400 Assassin's Blade Wizard's Wand Warrior's Armour Healer's Relic Archer's Accoutrements Hunter's Edge Arcane Armour up to 15
$500 Assassin's Blade Wizard's Wand Warrior's Armour Healer's Relic Archer's Accoutrements Hunter's Edge Arcane Armour up to 20
$750 Assassin's Blade Wizard's Wand Warrior's Armour Healer's Relic Archer's Accoutrements Hunter's Edge Arcane Armour up to 25
$1,000 Assassin's Blade Wizard's Wand Warrior's Armour Healer's Relic Archer's Accoutrements Hunter's Edge Arcane Armour up to 30

 

LCO Items Explained:

Assassin's Blade value 3350GS
Poison Cache
Poison Strike
Poison Trigger
Assassin's Edge 2/day
Wizard's Wand value 3325GS
Enhance Wand 2 Extra Elements
Enhance Wand 2 Extra Elements
Counterspell 1/day
Potency 1/day
Magic Evocation
Empowered Wand
Warrior's Armour value 3200GS
Empowered Armor
Enhance Armor
Mystic Smith
Sturdy Armor
Healer's Relic value 3200GS
Empowered Relic
Enhance Relic 2 Extra Curatives
Enhance Relic 2 Extra Curatives
Counterspell 1/day
Quicken Aid 2/day
Spell Store 9
Archer's Accoutrements value 3400GS
Elemental Strike 2/day
Magic Strike 2/day
Memory Strike
Warrior's Incantation
Enhanced Quiver UNLIMITED
Hunter's Edge value 3700GS
Elemental Strike 2/day or Healing Strike 2/day (choose 1)
Magic Strike 2/day
Race Reaver (pick one)
Monster Slayer (pick one)
LCO Items The LCO Item's Effects Explained.

 

LCO ItemsThe "BIG LIST" of items you can purchase with Magic Item Picks


Goblin Stamps and their IG rewards!

Workday (building props/weapons for the LARP, not yourself)
20 GS per hour worked (you can get more, see below!)

Workday Donations
Same as per usual donation amount if supplying materials.
½ usual donation amount if contributing only labor.

General Donations
All general donations should be pre-approved to maximize goblin stamp compensation. See donation list above.

Money/Gift Certificate Donations
1 GS/dollar - Please contact the GM before you purchase Gift Certificates to ensure we need them.

Labor Rates
General Labuor: 20 GS/Hour
Specialty Labuor: 2 GS/Dollar typically billed/hour (this is if you are actually working on a project with your Specialty Labour)

Full Weekend NPC
36 + Hours: 200 GS + 1 Magic Item pick.

Partial Weekend NPC

12-36 Hours: 100 GS
Less than 12 Hours: 30 GS

Tavern/ Masquerade NPC
30 GS

New Player recruitment:

As a recruitment initiative we offer the following to recruiters:

For each player that you bring to a weekend event (and they must pre-register and pre-pay) you will get a Frost Titan Token. These are basically 250 gobbies worth of special items that you get to use. You can get a MAXIMUM of 4 Tokens per event. (See Below)

For the NEW PLAYER we are offering a weekend/membership package for $50.00. This includes their event fee and temporary membership. The Food Option is $15.00 for the new player.

Once the NEW PLAYER purchases their yearly membership and attends another weekend event, you will receive a Magic Item pick as per our NPC MI policy (we have a list of items and how many Goblin Stamps it costs you to purchase it). We will also have a couple of “introductory” modules for BRAND NEW players during the weekend events that will help them learn the basics of the game.


Spending Goblin Stamps:

Event Blanket

  • 60 GS
  • Earns experience, as if you had played, for one character for a full weekend. May not be applied for the same weekend played with that PC. So you cannot play a weekend (gaining XP for the weekend) and then apply an Event Blanket. Only one character may gain XP or the GS for an event. You cannot play a weekend and then assign your event blanket to another character you play.

Monthly Blanket

  • 30GS
  • Available monthly for one character per player. The character must have Alliance Calgary as their home chapter

LCO Magic Items

  • One pick is earned by NPCing a full weekend event.
  • One item per player per month. You can save your pick for a later time, but no matter how many picks you may have, you can only take one per month ever.
  • GS must be available for the full amount at that time, and cannot be “pre-spent”.  So if you are planning to NPC next month, you cannot spend those GS until you complete your NPCing.
  • You will have to supply the physrep of your item.  In order to have your item engraved and a tag ready at the event, items purchased with GS must be requested by midnight the Sunday before an event and should include a description of the physrep.
    If a player wishes to make a pick and did not meet the deadline to have a tag made, the item will receive a “temporary magic item tag” for the weekend and an item number sticker. The physrep and tag must then be turned in at the end of the weekend, and will be returned at logistics during the next event. If you can bring the item to Myth Games during the week before the event (before Wednesday) we should be able to engrave it at that time. It will save both you and us time at logistics.
  • Player is responsible for providing the physrep for the item. Must be submitted during the Friday logistics in order to have engraving completed on-site and the item usable for the weekend. Note: We cannot guarantee physreps will not be damaged by the engraving process, and will not compensate the owner should damage occur. We strongly encourage players to use strong physreps that are not valuable. If an item cannot be engraved it will be marked in another permanent fashion.

Buying Back Deaths

  • The first two deaths on a character card may never be bought back.
  • A player may choose to “buy back” a resurrection to reduce the risk of permanent death by reducing the number of black stones in the bag.
    Resurrections may only be bought back for characters with Crossroads as their home chapter.
  • The cost of the first “buy-back” is 40 GS, second “buy-back” is 80 GS, third “buy-back” is 160 GS, and so on with the amount doubling for each successive buy-back.
  • Deaths may not be bought back for permanently dead or regenerated characters.

Production/Coin

  • A player may choose to use their GS to buy up to 50 points of production items and/or coin at their first logistics period for an event.
    • 1 Production Point = 1 GS.
    • 1 copper = 1 GS.

Frost Titan Tokens (FTT)

As we will be gathering many supplies from players and donations will exceed the allotment of GS you can spend in a month, we will also be offering Frost Titan Tokens. You can purchase a Packet from below of IG effects. These effects are Spirit Linked to you, and you alone. They survive Resurections and cannot be transferred to any other PC or NPC. If not used by the end of the weekend the effects will fade from your spirit by the next event.

You may only choose 1 packet per "token" but you can have multiple "tokens". So, you cannot spend 3 tokens in the Assassination Tokens, but you could spend 1 Token in Assassination and then 2 in Medic.

You trade in 200 GS for 1 FTT. You may only spend 4 FTT per event.

Assassination Token
1 Token 2 Tokens 4 Tokens
Assassinate <50> 1/ever Assassinate <50> 1/ever Assassinate <50> 1/ever
(these do not "stack" with any Assassinates you may have) Terminate 1/ever Terminate 1/ever
  Race Reaver +2 <select race> or
    Monster Slayer +2 <select type>
 
Elemental Master Token
1 Token 2 Tokens 4 Tokens
Cloak Evocation 1/day Cloak Evocation 1/day Cloak Evocation 1/day
Elemental Burst "Activate 10 Elemental <element>" 1/day Elemental Burst "Activate 10 Elemental <element>" 1/day Elemental Burst "Activate 10 Elemental <element>" 1/day
  Bane Evocation 1/day Bane Evocation 1/day
    Elemental Aura ( Pick 1: Flame, Ice, Lighting, Stone)
 
Forest Friend Token
1 Token 2 Tokens 4 Tokens
Cloak Binding 2/day Cloak Binding 2/day Cloak Binding 2/day
  Magic Dispel 1 /day Magic Dispel 1 /day
  Cloak Curse 1/day Cloak Curse 1/day
    Phase 1/day
 
MEDIC Token
1 Token 2 Tokens 4 Tokens
Magic Cure Light Wounds 4/day Magic Cure Light Wounds 6/day Magic Cure Light Wounds 6/day
Magic Endow 2/day Magic Cure Wounds 2/day Magic Cure Wounds 2/day
  Magic Purify 2/day Magic Purify 2/day
    Rebirth (does not require LIFE spell slot)
 
Necromancy Token
1 Token 2 Tokens 4 Tokens
Magic Cause Light Wounds 2/day Magic Cause Light Wounds 4/day Magic Cause Light Wounds 4/day
  Magic Drain 2/day Magic Drain 2/day
    Magic Desecrate 1/day
    Chaos Aura
 
Ritual Token
1 Token 2 Tokens 4 Tokens
Formal Link +1 for one (1) Ritual Formal Link +3 for one (1) Ritual Formal Link +5 for one (1) Ritual
    Foresight
 
Rogue's Token
1 Token 2 Tokens 4 Tokens
Evade 2/day Evade 2/day Evade 2/day
Cloak Alteration 1/day Cloak Alteration 1/day Cloak Alteration 1/day
  Dodge 1/day Dodge 1/day
    Spirit Link 1 item
    Spirit Recall
 
Undead Slayer Token
1 Token 2 Tokens 4 Tokens
Cloak Necromancy 1/day Cloak Necromancy 1/day Cloak Necromancy 1/day
Magic Purify 1/day Magic Purify 1/day Magic Purify 1/day
  Magic Destroy Undead 1/day Magic Destroy Undead 1/day
    Earth Aura
 
Wand Token
1 Token 2 Tokens 4 Tokens
Greater Wand +1 Greater Wand +2 Greater Wand +3
Spirit Link Spirit Link Spirit Link
  Enhance Wand: 1 additional Element Enhance Wand: 3 additional Elements
    Protection Aura +2
 

Racial Tokens (may only choose the token of your race)

Please note: If you purchase the 2 and 4 token options, you receive the benefit from the token(s) before it as well.

All Token 1 effects are x EVER for the event, not per Day.

Barbarian
1 Token 2 Tokens 4 Tokens
 Resist Element x2, Resist Fear x2  Heal 15 Body when expending any resist skill  +15 Body; Resist Eldritch Force x2
Biata
1 Token 2 Tokens 4 Tokens
 Resist Command x2, Break Command x2 Break Command may be expended as a packet-delivered Arcane Awaken; Resist Command, Break Command Resist Command may be expended as a packet-delivered 50 Elemental Body attack
Dark Elf
1 Token 2 Tokens 4 Tokens
 Resist Command x2, Resist Magic  +2 damage with Archery, Magic Dispel x2  Resist Command may be expended as Resist Gift; Resist Command
Dwarf
1 Token 2 Tokens 4 Tokens
 Resist Element x2, Resist Poison x2  -15 seconds to refit armor  +10 Body, +1 damage with Axes, +2 damage with Blunt
Dryad
1 Token 2 Tokens 4 Tokens
 Resist Binding x2, Alchemical Antidote x2 Natural Armor equal to character's max worn value (class maximum + Wear Extra Armor)  Resist Binding can be expended as Evade, Alchemical Purify
Elf
1 Token 2 Tokens 4 Tokens
 Resist Command x2; two of choice: any spell level 1-4, delivered as Magic <Spell>  +2 damage with Archery; treats Command carrier as Normal carrier when struck  6 High Magic Points; one of choice: any spell level 1-8, delivered as Magic <Spell>
Selunari
1 Token 2 Tokens 4 Tokens
 Resist Curse x2, Magic Silence x2  +1 damage with Short Weapons; treats Curse carrier as Normal carrier when struck  Selunari Curse may be expended as Arcane curse of choice, must give entire Selunari curse incant before throwing arcane curse packet
High Ogre
1 Token 2 Tokens 4 Tokens
 Resist Necromancy x2, Magic Earth Blade (self only)  Treats Necromancy carrier as Normal carrier when struck (not Chaos carrier)  +15 Body; Heal 15 Body when expending any resist skill
High Orc
1 Token 2 Tokens 4 Tokens
 Resist Fear x2, Slay  When hit with a damaging attack that would reduce the high orc below 1 body they may use a Resist Fear to call "Reduced" and instead drop instead to 1 body. If already at 1 body this ability cannot be used. Any additional effects such as a carrier will still resolve.  +15 Body; Heal 15 Body when Slay resolves (successfully or not)
Hobling
1 Token 2 Tokens 4 Tokens
 Resist Poison x2, Evade x2  Treats Alteration carrier as Normal carrier when struck  Any Antidote used by the hobling in any form and on any living target is treated as a Purify; Dodge
Human
1 Token 2 Tokens 4 Tokens
 Pick effect group (except Other): Cloak x2, Bane x1  Pick effect group (except Other): Treats that carrier as Normal carrier when struck  +10 Body; choose one: treat all instances of one spell in memory as if magically augmented OR +1 with one-handed weapons and +2 with two-handed weapons
Mystic Wood Elf
1 Token 2 Tokens 4 Tokens
Resist Command x2, Break Command x2  200% money earned from Craftsman skills; Treats Command carrier as Normal carrier  Resist Command may be expended as Resist Greater Command; Break Command may be expended as Break Greater Command (not Amnesia)
Sarr
1 Token 2 Tokens 4 Tokens
Resist Poison x2; May use Scenting to identify potions, elixirs and poisons  +2 damage with Claws, Parry x2 (must use claw to activate these Parries)  May wield one longsword-length claw rep; Body Terminate (must use claw to activate this Terminate)
Stone Elf
1 Token 2 Tokens 4 Tokens
 Resist Command x2, Break Command x2  Resist Command may be expended as Resist Alteration  Break Command may be expended as packet-delivered Magic Dispel
Wylderkin
1 Token 2 Tokens 4 Tokens
 Any 1 Token ability that the wylderkin shares a racial with; may use Scenting to identify potions, elixirs and poisons  Any 2 Token ability that the wylderkin shares a racial with  Pick effect group (except Other): damage halved from carriers in that effect group

| or Call: 403-769-1909

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